Feb 3, 2010 Comments Off
As a part of side B, I will be arguing against the belief that…
“The powers of mind are everywhere ascendant over the brute force of things.” – Dyson, Gilder, Keyworth, and Toffler
**Four Arguments/Examples That Support Side B**
1) While it is true that technology is extremely valuable in today’s society, our energy resources and precious metals continue to be far more valuable. Technology has not yet taken the place of gasoline in cars, and the physical matter of gold, platinum, etc. are always desired by the public. No technology can ever make these “pure” matter items.
2) Technology may be able to help speed up the process of learning certain activities, but the material goods to perform the activities are still needed. You can look up how to play the game of baseball, but to truly play the game, a bat, ball, and glove are needed.
3) Kumar points out our change in society when he says, “But the basic idea of the post-industrial society was the movement to a service society and the rapid growth of professional and technical employment” (104). This may sound like we are depending solely on technology, but I would argue that these services have to be performed on goods that are physical. Furthermore, technical employment includes manual labor fixing machines, computers, etc. Technology may be a big part of our society, but without the physical work and labor to fix the machines, the technology means nothing.
4) People like having things. Yes, information technology is important to all, but it is human nature to want things that are visible and real. Having a quick link to information is good, but holding that valuable object draws a great deal more attention to yourself.
Such technology as video games and virtual reality games have and can take over the real aspect of playing a sport such as baseball or learning an activity without having to buy all the necessary equipment or going out to be social. It has come to the point that these technologies are so advanced that they seam “real.”
There will never be a time in history that a game or activity will be completely automated. Humans are competitive, and technology secludes them. If they have the skills, they will want to show them off to others. There will always be a market for lives games and live events because of the human emotion.